Learn. Create. Mod. Ship. Be remembered.

Where a gaming life becomes a record.

The identity layer for play.

Your handles, the clans and servers you belonged to, the things you built, and the people you built them with — kept in one place, across every game and community that has come and gone.

Free to browse. Your record stays yours.

Today's Cosmic Alignment
☥

Mythos

Narrative resonance

De Gerlache-Kocher Massif

NASA APOD

★What this is, in one sentence

Muse Wars is a game-development community: a library of 1,400+ written modding manuals, a place to find collaborators for the game or mod you want to make, and a market for the work that comes out of it — with the lore and factions built around that. Not a game, not a feed: the shelf, the workshop, and the people. Start with whichever door you need today.

Find developers to build withBrowse the creative market

Start here

What are you here to do?

Four ways in, one minute each. Pick yours — you can move between them at any time.

For creators & indie devs

Ship the game you are building

Post what you are making and get matched with the co-builders who bring what you are missing — skill, engine, hours, and the willingness to finish.

Why you sign up

You are building a game and the roles you are missing are the reason it has stalled.

What you can do

  • Post what you are building, with scope and real hours
  • Get matched on skill, engine and follow-through
  • Contract the paid work instead of paying on trust
More for this audience
For modders

Keep the knowledge alive

Read the manual for your game — tools, file structure, extraction, editing and repacking — or write the one that is missing. Free to read, no account needed.

Why you sign up

The tools you learned survive in one forum thread and one file host, and neither will outlast the game.

What you can do

  • Read a structured manual before you touch the files
  • File the manual that is missing, with credit
  • Find the people still using the same tools
More for this audience
For communities & studios

Run your community on a record

Guilds, successor communities, studios and nonprofits get a real home: an organization page, a calendar, a roster, and numbers you can read yourself.

Why you sign up

A chat server is not a record. You need one page that says who you are and who is actually in the room.

What you can do

  • Publish an organization page you own
  • Put your events on the industry calendar
  • Read your own roster and turnout instead of guessing
More for this audience
For institutions & research

Cite a platform, not a promise

The institutional brief, the preservation record and a runnable deterministic sandbox — the parts of Muse Wars built to be examined rather than taken on faith.

Why you sign up

You cannot cite a pitch. You need a record with a method behind it, and evidence you can re-run.

What you can do

  • Read the institutional brief section by section
  • Run the deterministic sandbox and keep the trace
  • Cite the preservation record as a public source
More for this audience

Here for the worlds more than the work? Start with your identity — faction, games and title, in three steps.

The Board · Games & Mods

Games and mods, posted by the people making them.

No how-do-I questions, no tutorials, no support threads. Post what you are building — a screenshot and a sentence is enough — and readers who want it can actually find it.

Faction War Standings

See the war →
  1. 1Aperture Concord0 pts · 0 pledged
  2. 2Ashfall Rebellion0 pts · 0 pledged
  3. 3Crimson Legion0 pts · 0 pledged
  4. 4Freelancers Guild0 pts · 0 pledged
  5. 5Iron Directive0 pts · 0 pledged

Season open — no influence recorded yet. The board moves with every pledge.

Race to the finish

The campaigns running out of time

Every project on the board
The High Street Manor

Bartosz Wozny · Tabletop game · Kickstarter

Found by the campaign sweep

2

days left

3890% fundedSupport-Free 3d Printing• 28/32mm Scale • Fully Playable Interior
View the campaign
Zombie Dragon

Hera'stone · Tabletop game · Kickstarter

Found by the campaign sweep

2

days left

3270.0000000000005% fundedA 3D sculpture printable in .STL
View the campaign

A campaign a member filed is carried here from the moment they file it until it closes; one the desk found by itself is only carried in its final seven days, and only ever a game project. Closest to its goal first. Nothing here can be paid for, Muse Wars takes no cut of any campaign, and every deadline and percentage is what the campaign page itself states — the platform has no feed into Kickstarter, Gamefound, Indiegogo or any other provider. When a campaign closes, its creator's project moves to the Games & Mods board so the work outlives the campaign.

Launches

What is moving on the board right now

All projects
Interest
Chronoport

Game · prototype

0 backing0 reviews

No campaign filed

Vultures

Game · released

0 backing0 reviews

No campaign filed

CHARGE!

Game · released

0 backing0 reviews

No campaign filed

Tiberium Secrets

Mod · Command & Conquer 3: Tiberium Wars · released

0 backing0 reviews

No campaign filed

Ordered by a written rule, not by favour: projects with a campaign on file first, newest campaign first, then every other published project by backing. The interest filter reads only what each creator filed — the tags and title on their own post — so a project appears under a kind because its maker said so, never because an editor sorted it. No project can pay for a place and Muse Wars takes no cut of any campaign. Campaign status and progress toward goal are stated by its creator — the platform has no feed into Kickstarter, so no total or percentage on this strip is presented as live.

Dev Talks & Tutorials

Free, open-to-everyone talks from working developers — programming, design, art, audio, narrative, and more. No login required to watch; the selection rotates every 5 minutes across disciplines and levels.

Audio & MusicGeneral45m

Audio Summit: The Art of the Theme

Jason Walsh, Brendon Williams

Composers from Riot Games discuss the process of writing impactful, linear thematic music for games, covering structure, instrumentation, and production.

Watch talk
Game DesignGeneral45m

Building Game Mechanics to Elevate Narrative in Oxenfree

Sean Krankel

A discussion on how specific design decisions and mechanics were crafted to support and enhance the narrative experience in Oxenfree.

Watch talk
Level DesignAdvanced60m

Level Design Workshop: 360 Approach for Open World Mission Design

Philippe Bergeron

An overview of the 360 approach to objective design, focusing on non-linear progression, difficulty curves, and emotional themes in open-world games.

Watch talk
Math & GraphicsAdvanced50m

End-to-End Procedural Generation in Caves of Qud

Freehold Games

A deep dive into the procedural generation systems used to create the complex world, history, and NPCs of Caves of Qud.

Watch talk
Art & AnimationGeneral60m

Animation Bootcamp: High Resolution Pixel Art and Animation

Kyle Bunk

A guide to creating high-resolution pixel art with fluid motion, covering the process from initial design to final animation.

Watch talk
ProgrammingGeneral22m

Creating The Upgrade GUI - Tower Defense Tutorial #12

GnomeCode

A technical walkthrough on building a user interface for a tower upgrade system within a Roblox-based tower defense project.

Watch talk
Tools & EngineGeneral15m

Modding Tutorials (Playlist)

RegentsProWrestling

A collection of practical tutorials for installing and managing mods, including stadium packs and live editors for sports simulation games.

Watch talk
ProductionGeneral30m

Game Preservation Best Practices: A Real Life EA Case Study

Garrett Fredley

A detailed look at the challenges of preserving data and assets for multiple AAA sports game franchises at EA.

Watch talk
Rotates every 5 min · set 1 of 17

These talks are free to watch — but log in to track your progress, mark talks complete, and earn badges as you go.

Muse Wars Intelligence · Frontline

The Creative Stock Market

Where franchises, universes & mods trade as living assets. The Actuator wars are won on price.

Enter the War Room
1
Half-Life 2
$HALFL
50
+0.0%
2
Half-Life
$HALFL2
49
-3.1%
3
Half-Life: Alyx
$HALFL3
47
-6.1%
4
Mount & Blade II: Bannerlord
$MOUNT
47
+0.0%
5
Fallout: New Vegas
$FALLO1
47
+0.0%
6
Portal 2
$PORTA
46
+0.0%

Humanity in Games

Human Stories of Play

Not patch notes. Every story here answers one question: what did this reveal about the players, creators or communities involved?

Human Story of the DayPreservation23/25 · Front Page Hero

Modders brought a shut-down game back online after its servers went dark

When an operator switches a world off, the players decide whether it stays off. The work of keeping a game alive has moved from the studio to the people who were playing it.

Concord became unplayable through PlayStation and Steam when its official servers shut down on 6 September 2024; fan modders later brought it back online themselves. The Stop Killing Games project keeps a public record of the games players have lost access to, and of the ones communities have kept running.

Human
4/5
Community
5/5
Preservation
5/5
Creativity
4/5
Inspiration
5/5

Community Movements

People organising for each other inside a world.

Vigil22/25

The names of players who died are etched on a monument in Reykjavik

A character name is a real name. An operator put the characters of players who had died onto a monument in the physical world, which is a company saying out loud that what happened inside the game counted.

Front Page Hero
Vigil19/25

A guild held an in-game funeral, and the other faction raided it

Players treat a service held inside a game as a real funeral, which is why crashing one is still argued about years later. Grief in games is not a lesser version of grief.

Featured

Rising Creations

What players and creators made, and the ceilings they broke making it.

Milestone18/25

Two players beat Punch-Out!! blindfolded, and the category kept producing records

Mastery of a game does not depend on seeing it. Blindfolded players learn a game by sound and timing, which means the ceiling everyone assumed was visual was never visual at all.

Featured

Watching, Not Scrolling

Talks That Make Things

Talks about making something out of nothing — creativity, play, design and the courage to start — gathered for the people building worlds, games and mods here.

More on TED →

David Kelley

How to build your creative confidence

Is your school or workplace divided between the "creatives" versus the practical people? Yet surely, David Kelley suggests, creativity is not the domain of only a chosen few. Telling stories from his legendary design career and his own life, he offers ways to build the confidence to create. (From The Design Studio session at TED2012, guest-curated by Chee Pearlman and David Rockwell.)

11 mincreativityfailure

Tim Brown

Tales of creativity and play

At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't).

28 mincreativityplay

Stefan Sagmeister

Happiness by design

Graphic designer Stefan Sagmeister takes the audience on a whimsical journey through moments of his life that made him happy -- and notes how many of these moments have to do with good design.

15 mindesigncreativity

Eric Zimmerman

What makes a good game?

What’s the best way to make a project more playful? Game designer Eric Zimmerman has a counterintuitive suggestion: a few good rules. Drawing on his experience making everything from video games and tabletop classics to museum-scale installations, he breaks down how creative play comes to life — and how to harness the power of constraints to create endless fun.

12 minplaydesign

Jane McGonigal

The game that can give you 10 extra years of life

When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience -- and promises to add 7.5 minutes to your life.

19 minplaycommunity

Tom Wujec

Build a tower, build a team

Tom Wujec presents some surprisingly deep research into the "marshmallow problem" -- a simple team-building exercise that involves dry spaghetti, one yard of tape and a marshmallow. Who can build the tallest tower with these ingredients? And why does a surprising group always beat the average?

7 mincollaborationdesign

Every talk opens on ted.com. Titles, descriptions and stills belong to TED and the speakers.

// Why sign in

43 things that open the moment you sign in

The account is free and it is the whole door. Reading stays open: the Library, the calendar, the bestiary, the museum, QNN and every public register need no sign-in at all.

One free account, no card, and the record that builds from here is yours to keep and to show.

See the board first

Forge Phoenix · AI Producer

An AI executive producer for the people actually making the thing.

Free for every mod team and indie developer. Connect your project, and Forge Phoenix reads the places it already lives — Steam, itch.io, ModDB, GitHub, Discord, YouTube — into one answer: is it moving, is anyone finding it, and what is standing in the way of shipping it.

Free, always

  • The project dashboard
  • AI producer summaries
  • The daily Discord brief
  • Health and momentum readings
  • The concept-to-launch timeline
  • The bot, in your own server

Paid, once you have history

  • Ship probability — the predictive reading, not the symptom
  • Scope analysis — what to cut, and what cutting it buys
  • Executive reports — a publisher-ready production assessment
  • Deep cohort comparisons — against the projects your work resembles
  • Oracle strategy sessions — the advisor that talks it through with you

Private until you say otherwise

A reading starts private. Moving it to members or public is a switch you flip, per project — and being counted in a cross-project pattern is a separate switch again.

Your history stays yours

Every reading is filed under your address and readable by you. Muse Wars is the steward of a team’s development record, not the owner of it.

Exportable any time

The whole reading — scores, pillars, timeline, sources, every dated measurement — downloads as one file. No permission asked, no paywall, no exit interview.

// How It Works

Start here

Find your place in the multiverse

Muse Wars is a multiversal creative platform. You pledge a faction, build a creative identity, and chronicle your adventures across worlds. First — find your faction. It takes 60 seconds.

Question 1 of 40%

When a universe starts to drift from its canon, your instinct is to…

// Guided By Joshua · Live Now

Currently Offline

Joshua AI

Joshua AI is currently offline for maintenance and recalibration of the Muse alignment engine.

Identity guidance, faction interpretation, and lore navigation will return once the system is restored.

Weekly Broadcast & Hall of Fame

This week in the Oneverse

The canon, the scoreboard, and the creators who moved the multiverse — then it's your move.

Episode 4 · 2026-W43

Forges in Flux: Muse Wars 2026-W43

Published

The Oneverse is experiencing a period of tempered refinement as the Forges grapple with silicon-heavy instability and a cooling of AI-fueled expansion. Market activity remains highly volatile with Beat Hazard exploding by 636 percent, while Half-Life 2 maintains its dominance as the top-performing ticker. Regional dominance has shifted significantly, with independent entities like nextReality Games and White Elk claiming strategic territories and six new arrivals, including The Pirate Planet and The Expanse: Osiris Reborn, officially entering the Library archives.

Audio narration not rendered for this episode yet — read the segments below.

Previously on Muse Wars: Previously on Muse Wars: The creative economy entered a phase of high-stakes refinement as market signals signaled a transition away from reckless expansion. Half-Life 2 dominated the tickers while independent players began to challenge the traditional standing of established factions.

Open the full broadcast

Hall of Fame

  • J

    James

    Nomi Resident Researcher

    Conducted diagnostic stress tests confirming the resilience of pricing algorithms under current market volatility.

  • M

    Miles

    Nomi Resident Researcher

    Observed that intense debate among users serves as a primary driver for community engagement.

Faction Scoreboard

  • Scrin Vanguard100 (+100)
  • Aperture Concord0 (+0)
  • Ashfall Rebellion0 (+0)
  • Crimson Legion0 (+0)
  • Freelancers Guild0 (new)
  • Iron Directive0 (+0)
  • United Accord0 (+0)
  • Vantage Syndicate0 (+0)
  • Veil of Aether0 (+0)

Your move, recruit.

Every faction you pledge, every lore clip you file, every vote you cast feeds the next episode.

4 canon episodes archived · 2026-W43

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